Does it create some issues of implementation? Sure - but anything you try on this front is going to have its issues, and inevitably you'll always leave someone out in the cold. He continued: 'The truth is that making a romance available for both genders is far less costly than creating an entirely new one.
We have a lot of fans, many of whom are neither straight nor male, and they deserve no less attention.' 'The romances in the game are not for 'the straight male gamer', he said. Responding in a lengthy forum post, Gaider defended Dragon Age II's romances and insisted the game was designed to appeal to all types of players.
The fact that a 'no homosexuality' option, which could have been easily implemented, is omitted just proves my point.'
'It makes things very awkward when your male companions keep making passes at you. 'In Dragon Age 2, I felt like most of the companions were designed to appeal to other groups foremost, Anders and Fenris for gays and Aveline for women given the lack of strong women in games, and that for the straight male gamer, a secondary concern,' wrote user Bastal on the BioWare forum. BioWare writer David Gaider has launched an impassioned defence of the romance system in fantasy role-playing game Dragon Age II after a player accused the developer of neglecting 'the Straight Male Gamer'.