My favorite component of Blood Bowl 2 is evaluating player movement.
You’re encouraged to tackle, maim, or kill anyone, whether on offense or defense. Notably, the ball isn’t reset after every turn-one half is just a single football play drawn out over the course of eight turns. Each athlete has a specialization, meaning their stats allow them to move further, make them stronger, or give them special abilities that come into play on specific die rolls. You take turns performing up to one action with each athlete, often moving, blocking (which is essentially tackling), and passing. Players position their athletes similarly to football players on the line of scrimmage. Functionally, Blood Bowl is fairly simple. Teams pulled from the Warhammer races do a lot of punching, grunting, and bleeding, just never enough to fill an entire stadium with their blood, thank goodness. Blood Bowl is a turn-based fantasy board game that loosely resembles American football.